Saturday, January 23, 2010

A Call to Ban Bloodbraid Elf

Let me start off by saying that I am well aware that these types of things usually don't work.

People were calling for the head of Bitterblossom on a silver platter a year ago to no avail.

However, after a lengthy discussion about the Jund deck on our podcast this week (PLUG) I feel that Bloodbraid Elf should be banned for a number of reasons:

1) Create a healthy metagame. Bitterblossom made Faeries a very powerful deck, but even still it only comprised about 20% of the metagame. That's one out of five decks, which I think is a better way to look at the problem. Jund is approximately 33% of the field, meaning one in three decks is Jund. (Let me say right now that I don't have the references to back these numbers up, I am simply going on the numbers that my podcast partner Joey Pasco was using in our latest episode. I know HE got them from an article, and after he reads this, if he would like to post a link in the comments you can check out the hard stats from there. Otherwise, just go with me.) More telling is the Top 16 at the most recent Star City Games 5K in LA, where Jund did not win, but was 9 out of the Top 16 finishers. Like user Mellowcow said in the comments to our latest podcast, when decks can consistently play maindeck color hosers like Flashfreeze, there is a seriously unhealthy and lopsided metagame.

Looking at deckcheck.net, the 10 most frequently occuring decks, followed by the number of decklists of each type:

1) Jund - 299
2) Vampires - 86
3) R/W Aggro - 79
4) Naya Aggro - 50
5) Mono Red Aggro - 45
6) Bant Aggro - 44
7) White Weenie - 34
8) Cruel Control - 32
9) U/W/x Control - 24
10) BGW Aggro - 23
(Actually pretty surprised to see Eldrazi Green at 11th with 20 decks!)

If this is a healthy metagame, than I am an idiot who shouldn't be allowed on the internet.

2) Keep casual players coming back to FNM. Many casual players come to FNM's with their own rogue decks, and enjoy playing against other such decks. While the expectation of a 100% rogue FNM is unreasonable, many players become discouraged when they play in an FNM with their own build of an archetype and do surprisingly well only to lose to Jund in the Top 8. Wizards has been going to great lengths to encourage new players to enter the game, and to promote their FNMs. When one in three decks at these events is the most powerful deck in the format, players can be turned off by the game and decide to not come back. Frankly, I personally have no problem with playing against Jund, rampant as it may be, but the FNM environment has become so competitive due to Jund's dominance that I have no interest in playing in these events until something can be done. FNM's are supposed to be fun events, but a stale format almost ensures a lack of fun.

3) Give the Jund deck a more exploitable weakness. Currently, Jund's only weakness is it's mana base. Jund requires all three colors of mana in it's shard to be fully functional, and many of it's lands come into play tapped. However, the deck is going to become one turn faster with the Amulet of Vigor recently spoiled, and even faster with Explore. Jund is not necessarily an aggro deck in the classic sense of the term, but is still a deck that relies on pumping out creatures at a faster clip than it's opponent and swinging in for the win. The problem with most aggro decks is that they run out of gas pretty quick. One board sweep can usually stall these decks enough for the opponent to battle back and win. This has always been the case for aggro decks, such that people who decide to play these types of decks are aware of the inherent risk in doing so. The problem with Jund is that, thanks to Bloodbraid Elf, the recovery from such "Wrath" effects is swift and devastating. Not only that, but the card provides Jund an opportunity to never run out of gas with enough of these in hand, an opportunity that other traditional aggro decks seldom have. This brings me into my next point:

4) Using Mike Flores' metric of mana efficiency, Bloodbraid Elf is severely overpowered. Mike Flores recently took part in a podcast over at top8magic called "Victory Bacon," wherein he described his "Grand Unified Theory" of Magic, in essence saying that the only metric that matters in Magic is spending the most mana in the most efficient way possible. While the theory is still a little raw and in need of testing to be validated, it is an earth-shattering theory nonetheless that will change the way you view deck construction and card choice. I highly recommend right-clicking that link, opening it in a new window, and listening to it immediately as you continue to read this blog entry. With that said, we can use this metric to surmise just how overpowered Bloodbraid Elf is. The benchmark for a 3/1 Haste creature is Spark Elemental at R, and it dies at the end of turn. Bloodbraid Elf is a 3/2 Haste that doesn't die at end of turn, so it is obviously valued higher than R. Looking at Gatherer for other creatures that are powered at 3/2 with Haste or another similarly powerful ability, we find several cards. Akuta, Born of Ash is a 3/2 with haste that costs 2BB, is legendary, and can be returned to play by sacrificing a swamp. Harvest Wurm costs 1G, no haste, and you must return a basic land from your graveyard to your hand or it dies, which is great card advantage, but makes the card difficult to cast. Keldon Champion is a 3/2 Haste for 2RR that deals 3 damage to target player when it enters the battlefield. Very similar to a Bloodbraid flipping over a Lightning Bolt, one of it's less mana efficient, although similarly devastating, cascades. However, even the Champion has an Echo cost of 2RR. Kitchen Finks. Now we're talking. Kitchen Finks is another overpowered card for it's mana cost, and one that comes close to matching the power of the Elf. However, due to the cascade ability of the Elf, it is unfair to value the Elf alone at 1G/W G/W since it is the Elf's cascade that makes it as powerful as it is. Ranger of Eos and Scythe Tiger are 2 creatures in the current Standard environment that share the 3/2 p/t of the Elf. Scythe Tiger requires you to sacrifice a land. The Ranger might be having a similar article written about it in the coming months (although not by me) with the introduction of a 13/13 creature for B in Worldwake. For now, however, the Ranger is a powerful, yet fair, card whose entire effect can be countered with a simple Essence Scatter. Vulshok Berzerker is a telling card. A 3/2 Haste for 3R, that Wizards felt was costed fair enough to print. However, we are looking for tournament viable mana costs here. For comparison's sake, then, let's cost the Elf alone at RG.

Now that we have the Elf valued at RG, let's look at the things that Bloodbraid Elf can cascade into: Blightning, Borderland Ranger, Maelstrom Pulse, Lightning Bolt, Terminate, Sprouting Thrinax, Putrid Leech. Every single one of these cards strengthens the board position of the Jund player. Only 3 of these seven cards cost less than 2 CMC, and the Bolt is a highly mana efficient Incinerate and therefore must be valued at 1R. So, at worse, the Elf is breaking even. At best, the Elf hits a Blightning or a Sprouting Thrinax. Both of these cards should at least be valued at 4 CMC. So the card is 6 mana worth of value for 4 CMC quite often, with a variety of devastating effects that cripple it's opponent.

Maybe some of that mana metric stuff is over some of your heads, but the simple fact is that until something is done to stop the rise of Jund our game will begin to lose discouraged players and the growth of our game that Wizards has made it's top priority will cease. Let me make this clear: the Jund deck will not die. While my language suggests that by banning Bloodbraid Elf the Jund deck will go away, I know that to not be the case. However, Bloodbraid Elf is the one card that takes this deck over the top and prevents other strategies from being viable. However, removing this key element will bring the deck back to parity with other decks, and maybe even cause some Jund players to consider other strategies.

Petition: I am starting a petition to ban Bloodbraid Elf. I don't typically think online petitions are an effective tool for change, but we as Magic players are in a unique position. Thanks to sites like Twitter, the powers that be at Wizards are only a Tweet away. With enough support, and enough retweets, I truely believe that we can create change and hold Wizards accountable for creating a balanced metagame where the cards in the format do not all point toward one singular viable strategy, and where multiple decks can flourish.

Sign the petition HERE.

Thanks as always for reading,
Bigheadjoe

P.S. If you think that I missed any points in this entry, please let me know in the comments section and I will do my best to address them. I know I'm gonna get some heat for this (by about 33% of you) but I'm ready for it.

12 comments:

Brandon Mendelson said...

I totally agree with this. Usually, I'm not big on banning any card, but everyone is playing Jund and, quite frankly, it's not fun playing against the same deck (win or lose) each week.

Jars said...

Lemme sell my Bloodbraids first before we ban it. :B

Unknown said...

Okay, seriously, you can't just make up numbers/mana values and apply them as though they mean something. It's completely random and arbitrary. Does no one understand this? It's bugging me.

I wish people would stop doing it. It's not just you. But it needs to stop. It's becoming ridiculous. x_X I'm really dying over here.

As for the rest of the article, well, pretty much. I mean, no one's really disagreeing I guess. But I don't think it's going to get banned if Bitterblossom didn't.

Unknown said...

Hey Joe,

I think it is helpful and enlightening to examine a card based on certain metrics. To evaluate power level you need some standard basis for comparison, just like to measure length you need a meter-stick.

However, I think you compared bloodbraid elf to too many "sorta similar" cards. I think you need to narrow the focus to prevent losing people, to drive home your point concisely. By comparing BE to so many cards that have different drawback and benefit metrics, you failed to establish a direct correspondence between one resource and another.

Here is what bloodbraid elf gets you *immediately*:

3/2 haste
+1 card advantage
+1-3 mana

If we take 1-3 and say "on average 2 mana", then bloodbraid elf is, as you said, costed at ~RG.

RG: +1 card advanage, 3/2 haste

Watchwolf is an aggressively costed guy but by no means overpowering, he costs 2 different colors of mana and is a 3/3. Here we have sacrificed a point of toughness for +1 card advantage and haste.

To my knowledge, haste typically adds +1 cmc and +1 CA adds +2 cmc. RG seems hyperaggressively costed by these metrics. Anyone who disagrees is free to venture a counterargument using different metrics.

Joey Pasco said...

Great argument, but I agree with Alton; I think the point about its mana cost is where the argument starts to get a bit shaky.

Anyone who has played this game for any reasonable length of time can tell you that Bloodbraid is aggressively costed for its effect, so I'm not sure that part of the argument is entirely necessary (although I do understand why you wanted to "go there").

I think primarily the point is that something needs to be done about Jund's dominance (and by "dominance," I mean its ubiquity at tournaments, not necessarily its high finishes). Banning Bloodbraid would probably do a lot to accomplish this, but so would the addition of new and more attractive strategies in WorldWake. People play Jund because the strategy attracts them (and really, who doesn't want to use one spell to set off a volley of chaos directed at their opponent?). If something were to show up in the format that would make the cascade mechanic less appealing--perhaps, a permanent that punished players for playing too many spells in a turn--then people would have less incentive to play Jund (because let's be honest; it's the cascade that makes Jund so good, not anything else).

I know WotC goes out of its way to avoid banning anything; obviously they'd rather just print answers than brush off the ban-hammer. The problem is, that solution takes time; just consider Volcanic Fallout and Great Sable Stag. Both were supposed to be answers to Faeries, but Fallout came a full year after Bitterblossom, and Stag took 17 months to show up. Anathemancer--an answer to Five-Color Control--didn't show up until a year after Reflecting Pool. Too little, too late.

I'm not sure banning Bloodbraid is the answer, but I don't think I'd shed any tears were it to happen.

David Campano said...

I have to say, if Bloodbraid gets banned for the aformentioned reasons, then I may have to quit Magic. Banning Bloodbraid because it is "too good" would be like banning Cryptic Command or Bitterblossom back when they dominated Standard. I remember not too long ago players would moan and groan about having to play against Faeries. And Bloodbraid Elf really only sees play in Standard. Faeries (when it standard) was also a powerhouse in Extended (and still is). We, as players, need to just accept that sometimes cards are printed above the power curve or with abilities that dominate. Cascade is definitely a broken ability. But so is Storm. And can you really blame so many people for sleeving up Jund? A deck that plays the best Cascade cards available and has good matchups against both control and aggro seems like a smart deck choice to me. Sure, I hate playing against Jund and I hate how mindless of a deck it is, and I hate having to constantly build decks with Mainboard hate just in anticipation for the Jund match up. But just because Jund is THAT GOOD doesnt mean we should just ban it's star creature. If Bloodbraid gets banned, expect Baneslayer Angel and other cards above the power curve to be next on the chopping block.

Mugsley said...

A few things:

1) That podcast would make a lot more sense if Flores wrote down his thoughts first.

2) Also, if they had recorded it properly instead of in what sounds like a busy coffee shop. The Podcast is so overmodulated I can't understand half of what they are saying or trying to say.

3) That all being said, I think Mike is on the right path. Insomuch as it's better to step back from card advantage as a metric and look more to mana efficiency. Of course, that's assuming I'm understanding the podcast correctly. Similar to what Alton says, you guys are using too many examples and the result is a "moving metric" that makes it difficult to come to any conclusion


I think a lot of people are saying that the referenced podcast is overcomplicating the game, which is possible. However, this is still something that has the potential to be somewhat revolutionary. Evaluating cards based on their mana efficiency (or "aggressiveness"?) versus something like card advantage could potentially discover some new deck archetypes as well as bring a better understanding of how and why certain decks "just work."

I don't think Bloodbraid should go away. Just like Affinity, or possibly Bitterblossom/Faeries, it will eventually get rotated out and lose its flavor. In fact, one could argue that Jund's current popularity in Standard could mean a lot of hate in Extended/Legacy and therefore hurt both its popularity and its strength as a deck. I'm not sure if this could happen, but it certainly makes sense in my mind.

However, what I feel is the best takeaway from Jund is that it highlights the power of Cascade. Once Jund moves into Extended, I can see it being used to power up cards from previous sets.

wormmaster said...

Wizards needs to realize that it is time. Worldwake has come and Jund is still the most prominent deck. Were still looking at over 30% of the field being Jund. I have to admit that Jund vs. Jund finals at the Pro Tour was the worst championship game EVER!

Ban the Bloodbraid Elf in Standard!

Anonymous said...

What a bunch of whiners..

If you can't beat the deck, start a petition to ban all the good cards in the deck?

Anonymous said...

That's some crazy maths you have there. A lot "let's assume this creature has a mana cost of X"

Those creatures don't have those mana costs. Also, bloodblaid elf really isn't ban worthy. If it were banworthy, it would be overrunning other formats as well.

The truth is, bloodblaid elf and jund seem so powerful not because they are ban worthy, but because the current standard is a little underpowered.

The issue is that green and red are pretty much necissary colors to play. And if you are playing those colors, then you should play bloodbraid because it is good.

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this elf is like the magic hooker, all deck use then and later is discarded, in first time only Jund contain this card, later Naya, later aggro vampires, later allies, all in magic world has this card.
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Anonymous said...

fetch lands and double negative people... once that happens jund loses a whole lot of steam. if you agressive shrouders jund has issues adapting being a deck composed of removal and little critters. my buddie plays jund and hushblade, scyth tigers and spreading seas kill his manna curve dead while eliminating his removal. So all in all, jund give you problem? shroud up ppl
i support the mutilation of your supposed english because its just a mix of languages itself.... no french or german = no modern english. and RG is overpowered in standard period.

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